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Fire Simulator
This is a fire simulator I worked on a few years ago. The main aim of the fire was to try and create a realistic effect by using fluid dynamic equations to control the behaviour of the particles. The Navier-Stokes … Continue reading
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Dragonhall builder
This application was written in C++ and OpenGL. It also uses the bullet engine (an open source physics engine) to allow the building and components to be constructed. The building itself is based off a real building in Norwich (Dragon hall) … Continue reading
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Kinect voice command tutorial
This is my first tutorial and I’m new to this blogging world. I have created a simple program that runs on my computer and Kinect without a hitch. I am going to put the code up so it can hopefully … Continue reading
Kinect Game
This game was written in C# and XNA along with the Kinect SDK from microsoft. All the animations within the game are motion captured and then put into the game using motionbuilder. I did the coding and animation of the … Continue reading
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Robot Game
This is a 3D game written in C++ and OpenGL. The game uses an Xbox 360 controller as its input. The analogue stick move the player and look around, the right and left trigger fire the right and left guns … Continue reading
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My first 2D game
This was the first 2D game I wrote it uses C++ and OpenGL. All the animations are simply sprites that are loaded at different time frames when required to create the effect of an animation. The files are just TGA … Continue reading
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Fire Safety Application
This was a 2D application designed to ensure that all people within a building could become both aware of a fire and were able to leave the building safely. A person becomes aware of a fire in 3 ways. If … Continue reading
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The first entry
This is a quick introduction to my blog. I have just finished my masters degree achieved a 2:1 at 22 and am now looking for a career. I am going to put on a few of the things I have … Continue reading
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